Wake is armed with a Gustbuster - one of his own inventions - which lets you hoover up various valuables and recall Spritelings, and it’s great fun to head out into the world, kicking any promising boxes or bin bags and flinging Spritelings at everything in reach, before hoovering up any goodies you find. Each type of Spriteling has its own particular strengths and uses and can navigate different obstacles, meaning you’ll need to strategize your herd as it grows to make sure you’ve got every type you need. In my first few hours with the game, I’ve found two different types: Twiglings and Emberlings. The attraction of this quickly-built bond with your Spriteling buddies - which, admittedly, led to one very traumatic moment where I thought I’d accidentally killed half of mine - is strengthened by the variety available. Twiglings are fine against most enemies, but fling them at a thornbush? No! Bad idea! Fling them across a bubbling hot pond? Another bad idea they’ll shriek and come speeding back to you, full of disbelief that you’d have put them in harm's way like that. They’re perfectly happy to do whatever tasks you ask, but until you’ve flung them around a bit, you’re not sure what they can do. until you learn that the only way to get Spritelings to interact with things is to literally throw them at everything and sort of see what sticks. This role of Spriteling-herder seems, for the most part, to be a caring one. They help in combat, in exploration, and in solving puzzles - most of all, collecting them is pretty irresistible, and you’ll find yourself on the lookout for any means to grow your Spriteling army. These Spritelings are a key part of everything. The Wild at Heart has you exploring the magical world of the Deep Woods, rebuilding the order of the Greenshields, and growing a horde of small creatures called Spritelings.
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